Pruning as a Cooperative Game: Surrogate-Assisted Layer Contribution Estimation for Large Language Models
Overview
Overall Novelty Assessment
The paper proposes a game-theoretic framework for layer pruning in large language models, using Shapley values to quantify layer contributions and guide removal decisions. According to the taxonomy, this work occupies the 'Game-Theoretic Contribution Estimation' leaf under 'Sparsity Allocation and Layer-wise Importance Estimation'. Notably, this leaf contains only one paper—the original submission itself—indicating that game-theoretic approaches to layer pruning represent a sparse, relatively unexplored direction within the field. The taxonomy shows 50 papers across the entire landscape, with most clustering in reconstruction-based optimization or heuristic allocation methods.
The taxonomy reveals that neighboring leaves focus on heuristic metrics (reconstruction error, activation statistics, weight norms) and optimization-based allocation (gradient-based or search procedures). These sibling categories contain multiple papers each, suggesting that the field has primarily relied on simpler scoring functions or learned allocation parameters. The game-theoretic leaf's isolation suggests that cooperative game formulations for layer importance remain underexplored. The taxonomy's scope note explicitly distinguishes game-theoretic methods from both heuristic and optimization-based approaches, positioning this work as a conceptually distinct alternative to mainstream allocation strategies.
Among 28 candidates examined, the analysis found that the core game-theoretic framework contribution (Contribution A) faces potential overlap: 3 of 10 examined candidates appear refutable. The surrogate-assisted Shapley estimation (Contribution B) shows no clear refutation among 8 candidates examined, suggesting greater novelty in the computational approximation strategy. The scalability claim (Contribution C) encounters 1 refutable candidate among 10 examined. These statistics reflect a limited search scope—top-K semantic matches plus citation expansion—not an exhaustive survey. The refutation counts indicate that while game-theoretic framing has some precedent, the specific surrogate network approach may be less anticipated.
Given the limited search scope of 28 candidates, the analysis suggests moderate novelty. The game-theoretic framing sits in an underpopulated taxonomy leaf, yet the contribution-level statistics reveal that at least a few prior works touch on similar ideas. The surrogate-assisted estimation appears more distinctive within the examined literature. The taxonomy structure indicates that the field has favored simpler heuristics and optimization-based methods, making the cooperative game perspective a less-traveled path—though not entirely unprecedented based on the candidates examined.
Taxonomy
Research Landscape Overview
Claimed Contributions
The authors introduce a novel perspective on LLM pruning by treating it as a cooperative game where each Transformer layer is a player and model performance defines the utility. This framework explicitly captures dynamic interdependencies among layers that static heuristics fail to account for.
The authors develop a two-stage approximation strategy that combines stratified Monte Carlo mask sampling with a lightweight surrogate network to efficiently estimate Shapley values for layer contributions. This approach makes the computation tractable for large-scale models while preserving inter-layer dependencies.
The authors demonstrate that their pruning framework extends beyond Transformer-based LLMs to non-Transformer architectures and can be seamlessly combined with quantization. The method achieves consistent improvements in perplexity and zero-shot accuracy across various model sizes and architectures.
Core Task Comparisons
Comparisons with papers in the same taxonomy category
Contribution Analysis
Detailed comparisons for each claimed contribution
Game-theoretic framework for layer pruning in LLMs
The authors introduce a novel perspective on LLM pruning by treating it as a cooperative game where each Transformer layer is a player and model performance defines the utility. This framework explicitly captures dynamic interdependencies among layers that static heuristics fail to account for.
[21] Efficient Shapley Value-based Non-Uniform Pruning of Large Language Models PDF
[61] Using cooperative game theory to prune neural networks PDF
[66] Shapley value as principled metric for structured network pruning PDF
[62] Pruning Neural Networks Using Cooperative Game Theory PDF
[63] Shapley Pruning for Neural Network Compression PDF
[64] Pruning stochastic game trees using neural networks for reduced action space approximation PDF
[65] Stochastic activation pruning for robust adversarial defense PDF
[67] Shift-Invariant Attribute Scoring for Kolmogorov-Arnold Networks via Shapley Value PDF
[68] Interactive exploration of CNN interpretability via coalitional game theory PDF
[69] 'A snapshot of tiny AI: Innovations in model compression and deployment PDF
Surrogate-assisted Shapley value estimation with stratified Monte Carlo sampling
The authors develop a two-stage approximation strategy that combines stratified Monte Carlo mask sampling with a lightweight surrogate network to efficiently estimate Shapley values for layer contributions. This approach makes the computation tractable for large-scale models while preserving inter-layer dependencies.
[70] On the interpretability of neural network decoders PDF
[71] GraphSVX: Shapley Value Explanations for Graph Neural Networks PDF
[72] Learning to Estimate Shapley Values with Vision Transformers PDF
[73] Data-driven surrogate modeling for performance prediction and sensitivity analysis of transport properties in proton exchange membrane water electrolyzers PDF
[74] Data debugging with shapley importance over machine learning pipelines PDF
[75] Explainability of surrogate models for traffic signal control PDF
[76] Proxy Tasks Ensemble for Explainable Inference in Sensitive Data PDF
[77] MODEL SHAPLEY: Find Your Ideal Parameter Player via One Gradient Backpropagation PDF
Scalable pruning method generalizing across architectures
The authors demonstrate that their pruning framework extends beyond Transformer-based LLMs to non-Transformer architectures and can be seamlessly combined with quantization. The method achieves consistent improvements in perplexity and zero-shot accuracy across various model sizes and architectures.