PAGE-4D: Disentangled Pose and Geometry Estimation for 4D Perception

ICLR 2026 Conference SubmissionAnonymous Authors
4D PerceptionCamera Pose EstimationDepth EstimationPoint Cloud Reconstructionn
Abstract:

Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction, point cloud reconstruction, and point tracking—all without post-processing. Training a geometry transformer for dynamic scenes from scratch, however, demands large-scale dynamic datasets and substantial computational resources, which are often impractical. To overcome this, we propose an efficient fine-tuning strategy that allows PAGE-4D to generalize to dynamic scenarios using only limited dynamic data and compute. In particular, we design a dynamics-aware aggregator that disentangles dynamic from static content for downstream scene understanding tasks: it first predicts a dynamics-aware mask, which then guides a dynamics-aware global attention mechanism. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. The source code and pretrained model weights are provided in the supplementary material.

Disclaimer
This report is AI-GENERATED using Large Language Models and WisPaper (A scholar search engine). It analyzes academic papers' tasks and contributions against retrieved prior work. While this system identifies POTENTIAL overlaps and novel directions, ITS COVERAGE IS NOT EXHAUSTIVE AND JUDGMENTS ARE APPROXIMATE. These results are intended to assist human reviewers and SHOULD NOT be relied upon as a definitive verdict on novelty.
NOTE that some papers exist in multiple, slightly different versions (e.g., with different titles or URLs). The system may retrieve several versions of the same underlying work. The current automated pipeline does not reliably align or distinguish these cases, so human reviewers will need to disambiguate them manually.
If you have any questions, please contact: mingzhang23@m.fudan.edu.cn

Overview

Overall Novelty Assessment

The paper introduces PAGE-4D, a feedforward model extending VGGT to dynamic scenes for camera pose estimation, depth prediction, point cloud reconstruction, and point tracking. According to the taxonomy tree, this work resides in the 'Disentangled Pose and Geometry Estimation' leaf under 'Specialized 4D Understanding Tasks'. Notably, this leaf contains only the original paper itself—no sibling papers are listed. This isolation suggests the specific problem of disentangling pose and geometry in dynamic scenes via feedforward architectures represents a relatively sparse research direction within the broader 4D scene understanding landscape, which encompasses 50 papers across approximately 36 topics.

The taxonomy reveals neighboring research directions that contextualize PAGE-4D's positioning. Adjacent leaves include 'Holistic Scene Understanding with Depth and Semantics' (e.g., EmerNeRF) and '3D Scene Reconstruction from Video', which focus on comprehensive scene modeling rather than explicit disentanglement. The broader 'Specialized 4D Understanding Tasks' branch excludes general video understanding methods, emphasizing domain-specific applications. Meanwhile, the '4D Scene Representation and Reconstruction' branch houses dense reconstruction approaches like 4D Gaussian Splatting and Neural Field-Based Dynamic Scene Modeling, which prioritize volumetric or implicit representations over the feedforward, disentangled architecture proposed here. This structural separation highlights PAGE-4D's distinct methodological niche.

Among 30 candidates examined, the contribution-level analysis reveals mixed novelty signals. The core PAGE-4D model (Contribution A) shows one refutable candidate among 10 examined, indicating some overlap with prior feedforward or dynamic scene work within this limited search scope. The dynamics-aware aggregator with mask prediction (Contribution B) and the targeted fine-tuning strategy (Contribution C) each examined 10 candidates with zero refutations, suggesting these components appear more novel relative to the sampled literature. However, the modest search scale (30 total candidates) means these findings reflect top-K semantic matches and citation expansion, not exhaustive coverage of all relevant prior work.

Given the limited search scope and the paper's placement in an otherwise unpopulated taxonomy leaf, the work appears to address a specialized problem with relatively sparse direct competition. The dynamics-aware aggregator and fine-tuning strategy show stronger novelty signals than the core model architecture. However, the analysis cannot definitively assess novelty beyond the 30 candidates examined, and the taxonomy's structure suggests this research direction may benefit from further contextualization against broader dynamic scene understanding methods.

Taxonomy

Core-task Taxonomy Papers
50
3
Claimed Contributions
30
Contribution Candidate Papers Compared
1
Refutable Paper

Research Landscape Overview

Core task: 4D scene understanding from dynamic image sequences. The field organizes itself around several complementary branches that address different facets of extracting spatiotemporal structure from video. At the foundation, 4D Scene Representation and Reconstruction methods such as 4D Gaussian Splatting[1] and HexPlane[6] focus on building explicit geometric models that evolve over time, often leveraging neural radiance fields or point-based representations. Multimodal 4D Scene Understanding integrates vision with language or other modalities, enabling richer semantic interpretations through works like Video-3D LLM[17] and DoraemonGPT[9]. Temporal Video Analysis and Segmentation tackles the problem of partitioning sequences into coherent units, while Video Generation and Synthesis explores creating new dynamic content. Temporal Reasoning and Video Question Answering emphasizes high-level inference, as seen in Physics Priors VQA[13], and Efficient Frame Sampling for Video Understanding addresses computational constraints by selecting informative subsets of frames. Finally, Specialized 4D Understanding Tasks target niche problems such as disentangling pose from geometry or handling unique scene properties. Within these branches, a recurring tension exists between dense reconstruction approaches that model every detail and sparse or semantic methods that prioritize interpretability and efficiency. For instance, real-time systems like Real-time 4D Gaussian[7] push the boundaries of speed, whereas scene-graph-based methods such as Neural Scene Graphs[4] and Spatiotemporal Scene-Graph Collision[16] emphasize relational reasoning over raw geometry. PAGE-4D[0] sits within the Specialized 4D Understanding Tasks branch, specifically addressing disentangled pose and geometry estimation. This focus distinguishes it from holistic reconstruction works like EmerNeRF[8] or Driveworld[2], which aim for comprehensive scene modeling, and from multimodal approaches like LMMs Temporal Narratives[5] that blend vision and language. By isolating pose from geometric structure, PAGE-4D[0] tackles a fundamental decomposition problem that complements broader reconstruction pipelines, offering a targeted solution where explicit disentanglement is critical for downstream tasks.

Claimed Contributions

PAGE-4D: A feedforward model for dynamic 4D scene understanding

The authors propose PAGE-4D, a unified feedforward model that adapts the static 3D foundation model VGGT to handle dynamic scenes. It jointly predicts camera poses, depth maps, and point clouds from RGB image sequences without requiring post-processing or sequential decomposition.

10 retrieved papers
Can Refute
Dynamics-aware aggregator with mask prediction and selective attention

The authors introduce a dynamics-aware aggregator that predicts a mask to identify dynamic regions and applies it via cross-attention. This mechanism selectively suppresses dynamic content for camera pose estimation while emphasizing it for geometry reconstruction, resolving the inherent conflict between these tasks.

10 retrieved papers
Targeted fine-tuning strategy for adapting static models to dynamic scenes

The authors analyze VGGT's behavior in dynamic conditions and develop a targeted fine-tuning approach that updates only the layers most sensitive to dynamics. This strategy enables efficient adaptation from static to dynamic scenes while minimizing computational overhead and parameter updates.

10 retrieved papers

Core Task Comparisons

Comparisons with papers in the same taxonomy category

Within the taxonomy built over the current TopK core-task papers, the original paper is assigned to a leaf with no direct siblings and no cousin branches under the same grandparent topic. In this retrieved landscape, it appears structurally isolated, which is one partial signal of novelty, but still constrained by search coverage and taxonomy granularity.

Contribution Analysis

Detailed comparisons for each claimed contribution

Contribution

PAGE-4D: A feedforward model for dynamic 4D scene understanding

The authors propose PAGE-4D, a unified feedforward model that adapts the static 3D foundation model VGGT to handle dynamic scenes. It jointly predicts camera poses, depth maps, and point clouds from RGB image sequences without requiring post-processing or sequential decomposition.

Contribution

Dynamics-aware aggregator with mask prediction and selective attention

The authors introduce a dynamics-aware aggregator that predicts a mask to identify dynamic regions and applies it via cross-attention. This mechanism selectively suppresses dynamic content for camera pose estimation while emphasizing it for geometry reconstruction, resolving the inherent conflict between these tasks.

Contribution

Targeted fine-tuning strategy for adapting static models to dynamic scenes

The authors analyze VGGT's behavior in dynamic conditions and develop a targeted fine-tuning approach that updates only the layers most sensitive to dynamics. This strategy enables efficient adaptation from static to dynamic scenes while minimizing computational overhead and parameter updates.